2006
THESE RULES ARE INTENDED FOR USE IN ALL 2006 ASA SANCTIONED EVENTS WITH THE EXCEPTION OF THOSE EVENTS DESIGNATED AS CHAMPIONSHIP PLAY.
ALL ASA JO RULES APPLY WITH THESE EXCEPTIONS AND ADDITIONS
TIME LIMITS:
3 Game Guarantee
Pool & Elimination Play: No new inning can begin after 1 hour & 30 minutes
Championship Games: No new inning can begin after 1 hour & 45 minutes
4 Game Guarantee
Pool Play: No new inning can begin after 1 hour & 20 minutes
Elimination Play: No new inning can begin after 1 hr & 30 minutes
Championship Games: No new inning can begin after 1 hr & 45 minutes
(The Tournament Director reserves the right to adjust time(s) as necessary to complete tournament within time restraints)
FORFEIT TIME: Posted/Published game time is start/forfeit time. If the previous game is behind schedule then the start time will be ten (10) minutes after the completion of the previous game.
RUN RULES:
12 runs after 3 inning
10 runs after 4 innings
7 runs after 5 innings
15 runs after any complete inning
10 Under ONLY: 6 RUNS PER INNING. The side is retired when six runs have scored or three outs have been made except the last inning
Last inning: After 50 minutes of regulation play, the start of the next FULL inning will be the “last”. Each team will continue to bat until three outs have been recorded against them. There is NO run limit in the “Last” inning.
TIES IN POOL PLAY:
If the game is tied when time has expired and the inning is completed, the game will remain a tie score.
Exceptions: In pools with only two teams, the game in the pool must have a winner.
If any pool game is tied at the end of 7 innings and time has not expired, the International Tie Breaker process will be used in the 8th inning and every inning thereafter until a winner is decided or time expires. If the game is still tied when time expires and the inning in progress is completed the game will remain a tied score.
TIES IN BRACKET PLAY:
If the score is tied at the end of 7 innings or when time expires (whichever comes first) the Tie Breaker will be used in the next inning and every inning thereafter until a winner is decided.
UNIFORMS:
Teams must be in like uniforms. Uniforms must have a unique number of one or two digits.
Player uniforms may not be tied across the back. The whole uniform number must remain completely visible. Ties at the shoulders are permissible.
The coaching staff is to be neatly attired and/or dressed in team uniform in accordance with the color code of the team.
A professional appearance will be maintained in accordance to ASA Rule 4, Section 8.
Per ASA Rule 4, Section 8, no communication equipment is allowed between the dugout and coaches, players or spectators.
PRE-GAME MEETING:
All practice by teams will stop once pre-game meeting starts.
The team lineup will be given to the plate umpire and the opposing team. Each team’s lineup shall include players full name, uniform #, defensive position.
Game clock will start upon completions of pre-game meeting.
Any lineup corrections will be done before game starts, after clock starts and play may not start until corrected line-up is returned to the plate umpire.
BALL ROTATION & ARTIFICIAL NOISE MAKERS:
Ball rotation will NOT be enforced.
Artificial Noise makers are not permitted – NO AIR HORNS.
COACHES ON THE FIELD:
One coach is allowed on the field on defense.
Coach must be mobile, failure to remain mobile may warrant the coach to be restricted to the dugout by the umpire.
Buckets/stools are not allowed on the field.
All gates must be closed at all times.
Only two coaches are allowed on the field on offense – one in each box.
TEAM HUDDLES:
In the interest of speeding up the game, teams may not huddle prior to taking defense, after the pitcher’s warm-ups or after making an out.
One minute between innings will be enforced.
SCORECARD:
The plate umpire will take two identical scorecards to each game with all information, except home team and final score, filled in.
Each team will receive a card and is to return the card with the final score to the Tournament Staff at the end of their game.
CATCHERS & BATTING HELMETS:
Any player warming up a pitcher anywhere must wear a helmet, mask and throat protector. Definition of warming up: one player throwing underhand to another player whether catching in a crouch or standing up. Failure to comply may result in player’s disqualification for the game.
All batters must use helmets with face masks/guards. Both the helmet & mask/guard require the NOCSAE certification.
Batting helmets are to have chin straps and the straps are to be worn properly, snug under the chin.
JEWELRY: Players are not to be wearing jewelry during play.
Lance Armstrong or organizational support bracelets are jewelry and CANNOT be worn.
Medical Alert bracelets or necklaces are not considered jewelry. They must be taped down to the body per ASA Rule 3 Section 6 Article F.
MANAGER/COACH/PLAYER CONDUCT:
All managers, coaches, players and team fans or spectators are expected, at all times to display good sportsmanship.
Players, coaches and manager, team members, team fans or spectators will not make disparaging remarks or insulting remarks to or about opposing players, coaches, officials, or spectators, nor will they commit any other acts that could be considered unsportsmanlike conduct.
When a player is ejected from the game they are restricted to the dugout. If the player continues to interfere with the game through comments or actions, the head coach will be ejected. The head coach is to take the player with them and remove themselves from the grounds. THE COACH IS RESPONSIBLE FOR THE SAFETY AND CARE OF THE PLAYER DURING THIS TIME.
When the umpire, usually for an unsportsmanlike act or conduct, ejects a manager, coach or player from the game this will require the manager or coach to leave the grounds for the remainder of the game (out of sight and sound). Any continued involvement by an ejected coach or manager will result in a forfeit of that game.
Any manager, coach or player ejected from a game will not be allowed to participate in the team’s next scheduled game.
A second offense in the same tournament, the offender must sit out the remainder ot the tournament and the next tournament.
The third offense within a season, a hearing will be assembled which may result in the offenders suspension.
The tournament of league staff will insure that the ejected person(s) follow the correct ejection/suspension
ASA ID CARDS
All participants of Phoenix ASA tournaments shall have ASA ID cards with them for necessary comparison with the team roster that is required to be turned in before the beginning of the tournament. Failure to turn in a roster prior to the start of any Phx ASA tournament could result in disqualification from the tournament. All players must meet the proper age requirement for the age class in which they are participating. Any player found playing out of their age class requirement and/or not on that roster will be considered an illegal player and the team will be forfeited from the tournament. Also the information will be turned over to the Phoenix ASA Disciplinary Board for possible disciplinary action per the ASA code.
