| 2005 PHOENIX ASA J.O. RULES |
For
Local Tournaments Only |
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| THESE
RULES ARE INTENDED FOR USE IN ALL 2005 ASA SANCTIONED EVENTS WITH THE
EXCEPTION OF THOSE EVENTS |
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| DESIGNATED
AS CHAMPIONSHIP PLAY. ALL ASA JO RULES
APPLY WITH THESE EXCEPTIONS AND ADDITIONS. |
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| 1. TIME LIMITS: |
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| A.
3 Game guarantee |
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Pool & Elimination Play: No new
inning can begin after 1 hour & 30 minutes. |
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Championship Games: No new inning can
begin after 1 hour & 45 minutes. |
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| B.
4 Game Guarantee |
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Pool Play: No new inning can begin after 1 hour & 20 minutes. |
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Elimination Play: No new inning can begin after 1 hour & 30 minutes. |
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Championship Games: No new inning can begin after 1 hour & 45 minutes. |
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| C. Double Elimination |
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No New Inning After 1
hour and 30 Minutes in Tournament Play |
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No New Inning After 1
hour 45 minutes in Semifinals, Championship and If games |
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| 2.
FORFEIT TIME: Game time is
forfeit time. |
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| 3. RUN RULES: |
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12 runs after 3 innings |
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10 runs after 4 innings |
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8 runs after 5 innings |
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15 runs after any
complete inning |
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| 10
and Under ONLY: 6 RUNS PER INNING. The side is
retired when six runs have scored or three outs |
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| EXCEPTION: All runs score that
are the result of continuous action in which the 6th run scores. |
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| 4.
TIES IN POOL PLAY: If the game is
tied when time has expired and the inning is completed, the game will remain
a tie score. |
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| Exceptions: |
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· In pools with only two teams, the game in
the pool must have a winner. If a pool
game is tied at the end |
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of 7 Innings, and time
has not expired, the international Tie Breaker process will be used in the
8th |
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| inning
and every inning thereafter until a winner is decided or time expires. If the game is |
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tied when time expires and the inning in progress is completed, the game will
reamin a tie score |
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| TIES
IN BRACKET PLAY: If
the score is tied at the end of 7 innings or when time expires (whichever
comes first) the |
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Tie Breaker will be used
in the next inning and every inning thereafter until a winner is decided. |
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| 5. UNIFORMS: |
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| A.
Teams must be in like uniforms.
Uniforms must have numbers. |
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| B.
Player uniforms may not be tied across the back. The uniform number must
remain completely visible. |
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Shoulder ties are
allowed. |
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| C.
The coaching staff is to be neatly attired and/or dressed in a team uniform
in accordance with the color code of the team. |
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A professional appearance
will be maintained in accordance to ASA Rule 4, Section 8. |
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| D.
Per ASA Rule 4, Section 8, no communication equipment is allowed between
dugout and coaches, players or spectators. |
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| 6.
LINEUPS: The team
lineup will be given to the plate umpire and the opposing team. |
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| 7.
BALL ROTATION: Ball rotation
will be enforced. |
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| 8.
COACHES ON THE FIELD: No
defensive coach is allowed on the field on defense at anytime. |
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| All gates must be closed during the
game. Buckets/stools are not allowed
on the field. |
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| 9.
TEAM HUDDLES: In the interest of speeding up the game, teams may not huddle
prior to taking defense, after the pitcher’s |
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| warm-ups
or after making an out. |
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| 10.
SCORECARDS: The plate umpire
will take two identical scorecards to each game with all information except
home team and |
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| final
score. When home team is decided, the umpire will mark it on each scorecard
and give a card to each team with |
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| instructions
that they are to turn in the card with the final score to the tournament
staff. |
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umpire will verbally report the final score to the tournament staff. |
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| 11.
GENERAL INFORMATION: |
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| A.
Game time starts at the end of the pre-game meeting with the coaches. |
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| B.
Games will start at the scheduled time or 10 minutes after the end of the
previous game, whichever is later. |
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| C.
Any player warming up a pitcher anywhere must wear a helmet, mask &
throat protector. Definition of
warming up: |
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One player throwing
underhand to another player whether catching in a crouch or standing up. |
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| D.
All batters must have chinstraps on their batting helmets and the straps are
to be worn properly, snug under the chin. |
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| 12.
MANAGER/COACH/PLAYER CONDUCT: |
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| A.
All managers, coaches, players and team fans or spectators are expected, at
all times to display good sportsmanship. |
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Note: The team’s fans and spectators will be
considered the responsibility of that team’s coach/manager. |
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| B.
Players, coaches and managers, team members, team fans or spectators will not
make disparaging remarks or insulting |
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remarks
to or about opposing players, coaches, officials or spectators. Nor will they
commit any other |
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acts that could be
considered unsportsmanlike conduct. |
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| C.
The penalty for violations may result in a warning being issued or ejection
from the game. |
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| D.
When the umpire, usually for an unsportsmanlike act or conduct, ejects a
Manager, Coach or Player from the game |
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they
will require the Manager or Coach to leave the grounds for the remainder of
the game |
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(out of sight and sound). |
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The
offending Manager or Coach may not remain on the bench in the dugout. |
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An ejected JO player will
be restricted to the dugout and not be required to leave the grounds. |
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| E.
Any manager, Coach or player ejected from a game will not be allowed to
manage, coach or play in the team’s next |
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scheculed game. |
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| 1.
A second offense in the same tournament, the offender must sit out the
remainder of the tournament and the |
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next tournament. |
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| 2.
The third offense within a season; possible suspension after an assembled
hearing. |
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| F.
Umpires are required to report all ejections to the Tournament or league
staff. The umpires must fill out |
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the Ejection Report form
and submit it to the Phoenix UIC within 24 hours of the ejection. |
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| G.
The tournament or league staff will insure that the manager, coach or player
sits out the next scheduled game |
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or
the remainder of the tournament or event and disallow the ejected person to
participate in any way. |
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The ejected manager or coach is not allowed on the playing field or in the
team dugout (out of sight and sound). |
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| 2.
Ejected players are restricted to the dugout. |
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